The awesome CDM blog has been spreading the word with posts about live coding lately (e.g. about our birthday, algorave and tidal 1.0), and the…View More Hydra article/interview on CDM
Within the framework of ELO 2018 and thanks to the support of the Digital Writings Laboratory TOPO, the Latin American artists Rodrigo Velasco and the…View More Live coding and Electronic Literature at ELO 2018, Montréal.
Premiere performance of LIVEWARE, Nov. 20, 2017 at EMPAC Liveware is a new performance duo comprised of Michael Century and Shawn Lawson, both Professors in the…View More Liveware
OBORO, STUDIO XX and TOPLAP are supporting ‘Metarythmes’ a series of meetings to collaborate and explore around the concepts ‘live and rhythm’ through non conventional…View More Metarythmes, Montréal – ‘migration1’
Fragment is an open source, collaborative, web-based spectral synthesizer and live-coding platform for sounds and visuals. A single GLSL fragment shader generate the visuals in…View More Fragment
This weekend I pushed out the most feature-packed release of Afterglow yet. It incorporates a bunch of lighting effects I created in preparing for an…View More Afterglow 0.2.1
If you are interested in using the Push 2 from Java, Clojure, or another JVM language, there is some good news. Last week Ableton finally…View More Wayang: Draw on the Push 2 from Java
The Force is an open source, web-based live-coding environment for writing audio responsive GLSL fragment shaders. Code is automatically compiled, and only executed when the compiler doesn’t…View More The Force
On January 30th, we (ika g + Cyberdelia) were invited to participate in an event called Mareo de Invocación in which artists of different disciplines…View More Live coding + Video feedback at Buenos Aires
‘s2hs2’ is an interconnection for sharing OSC data between @tidalcycles and @ProcessingOrg. A visual form can be assigned to each letter on the computer keyboard,…View More s2hs2, sharing OSC data between Tidal and Processing.