Graphics

Metarythmes, Montréal – ‘migration1’

OBORO, STUDIO XX and TOPLAP are supporting ‘Metarythmes’ a series of meetings to collaborate and explore around the concepts ‘live and rhythm’ through non conventional vocabularies. First ‘Metarythmes’ jam will be next 21 June, 19h at OBORO in Montréal. https://metarythmes.github.io/

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Metarythmes, Montréal – ‘migration1’

OBORO, STUDIO XX and TOPLAP are supporting ‘Metarythmes’ a series of meetings to collaborate and explore around the concepts ‘live and rhythm’ through non conventional vocabularies. First ‘Metarythmes’ jam will be next 21 June, 19h at OBORO in Montréal. https://metarythmes.github.io/

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Fragment

Fragment is an open source, collaborative, web-based spectral synthesizer and live-coding platform for sounds and visuals. A single GLSL fragment shader generate the visuals in real-time, in stereophonic mode, the red and green channel is captured by user-created vertical slices

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Fragment

Fragment is an open source, collaborative, web-based spectral synthesizer and live-coding platform for sounds and visuals. A single GLSL fragment shader generate the visuals in real-time, in stereophonic mode, the red and green channel is captured by user-created vertical slices

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Afterglow 0.2.1

This weekend I pushed out the most feature-packed release of Afterglow yet. It incorporates a bunch of lighting effects I created in preparing for an all-night Psy-Trance show, as well as everything I learned in preparing for and running that

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Afterglow 0.2.1

This weekend I pushed out the most feature-packed release of Afterglow yet. It incorporates a bunch of lighting effects I created in preparing for an all-night Psy-Trance show, as well as everything I learned in preparing for and running that

/ One Comment

Wayang: Draw on the Push 2 from Java

If you are interested in using the Push 2 from Java, Clojure, or another JVM language, there is some good news. Last week Ableton finally released documentation on how to control the Push 2 hardware, both from MIDI for the

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Wayang: Draw on the Push 2 from Java

If you are interested in using the Push 2 from Java, Clojure, or another JVM language, there is some good news. Last week Ableton finally released documentation on how to control the Push 2 hardware, both from MIDI for the

/ No comments

The Force

The Force is an open source, web-based live-coding environment for writing audio responsive GLSL fragment shaders. Code is automatically compiled, and only executed when the compiler doesn’t return an error. Results and unforeseen happy accidents are seen instantly. Audio sources can be

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The Force

The Force is an open source, web-based live-coding environment for writing audio responsive GLSL fragment shaders. Code is automatically compiled, and only executed when the compiler doesn’t return an error. Results and unforeseen happy accidents are seen instantly. Audio sources can be

/ 2 Comments

Live coding + Video feedback at Buenos Aires

On January 30th, we (ika g + Cyberdelia) were invited to participate in an event called Mareo de Invocación in which artists of different disciplines converge. Both teams performed simultaneously mashing up two different worlds, Analog + Digital. The analog

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Live coding + Video feedback at Buenos Aires

On January 30th, we (ika g + Cyberdelia) were invited to participate in an event called Mareo de Invocación in which artists of different disciplines converge. Both teams performed simultaneously mashing up two different worlds, Analog + Digital. The analog

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s2hs2, sharing OSC data between Tidal and Processing.

‘s2hs2’ is an interconnection for sharing OSC data between @tidalcycles and @ProcessingOrg.  A visual form can be assigned to each letter on the computer keyboard, later is possible to live code such letters, modifying their behavior trough Tidal. The focus

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s2hs2, sharing OSC data between Tidal and Processing.

‘s2hs2’ is an interconnection for sharing OSC data between @tidalcycles and @ProcessingOrg.  A visual form can be assigned to each letter on the computer keyboard, later is possible to live code such letters, modifying their behavior trough Tidal. The focus

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Livecoding into print

I’ve just launched a series of unique print pieces based on my performances creating visuals at various Algorave events in the UK. While performing live I’ve been auto-capturing snapshots of the visuals output at two second intervals, which I’ve then stitched

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Livecoding into print

I’ve just launched a series of unique print pieces based on my performances creating visuals at various Algorave events in the UK. While performing live I’ve been auto-capturing snapshots of the visuals output at two second intervals, which I’ve then stitched

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Gibbering at Algoraves

A great talk by Charlie Roberts at JSConf, “Gibbering at Algoraves”, an intro to Gibber which kicks off with a nice intro to the live coding community:

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Gibbering at Algoraves

A great talk by Charlie Roberts at JSConf, “Gibbering at Algoraves”, an intro to Gibber which kicks off with a nice intro to the live coding community:

/ 3 Comments

The first live coding performances? Tom DeFanti + Dan Sandin

Back in 1974, Tom DeFanti defended his dissertation on GRASS, an interactive, interpreted, programming language he created for defining and manipulating vector graphics. He and Dan Sandin gave a series of performances in the 1970s that used live coding techniques.

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The first live coding performances? Tom DeFanti + Dan Sandin

Back in 1974, Tom DeFanti defended his dissertation on GRASS, an interactive, interpreted, programming language he created for defining and manipulating vector graphics. He and Dan Sandin gave a series of performances in the 1970s that used live coding techniques.

/ No comments