ClickNilson: Difference between revisions

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http://www.geocities.com/clicknilson/nilson-malmoe.gif
http://www.geocities.com/clicknilson/nilson-malmoe.gif


Click Nilson emerged from the Swedish algorythmic music scene in the mid 1970s with his groundbreaking piece "An Instructional Game for 1 to many musicians". This piece, whilst entirely unrealiant on digital technologies, formed a key part of the techniques - along with other pioneering artists such as Sol Lewitt and Brian Eno - that formed the basis of what has today become th production of software in a live performative context - ie, livecoding.
Click Nilson emerged from the Swedish algorythmic music scene in the mid 1970s with his groundbreaking piece "[[Click_Nilson's_text_piece|An Instructional Game for 1 to many musicians]]". This piece, whilst entirely unrealiant on digital technologies, formed a key part of the techniques - along with other pioneering artists such as Sol Lewitt and Brian Eno - that formed the basis of what has today become th production of software in a live performative context - ie, livecoding.


http://www.geocities.com/clicknilson/score.jpg
http://www.geocities.com/clicknilson/score.jpg


http://www.geocities.com/clicknilson/index.html
http://www.geocities.com/clicknilson/index.html

Revision as of 22:06, 14 September 2005

http://www.geocities.com/clicknilson/nilson-malmoe.gif

Click Nilson emerged from the Swedish algorythmic music scene in the mid 1970s with his groundbreaking piece "An Instructional Game for 1 to many musicians". This piece, whilst entirely unrealiant on digital technologies, formed a key part of the techniques - along with other pioneering artists such as Sol Lewitt and Brian Eno - that formed the basis of what has today become th production of software in a live performative context - ie, livecoding.

http://www.geocities.com/clicknilson/score.jpg

http://www.geocities.com/clicknilson/index.html