OpenGL: Difference between revisions
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Industry standard 2D/3D graphics API. | Industry standard 2D/3D graphics API. | ||
Used by [[Fluxus]] and the [[Audicle]]. Can be programmed in [[ChucK]] and [[SuperCollider]]. | Used by [[Fluxus]] and the [[Audicle]]. Can be programmed in [[ChucK]] and [[SuperCollider]]. |
Revision as of 13:54, 21 July 2008
Industry standard 2D/3D graphics API.
Used by Fluxus and the Audicle. Can be programmed in ChucK and SuperCollider.