OpenGL: Difference between revisions

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Industry standard 2D/3D graphics API.
Industry standard 2D/3D graphics API.


Used by [[Fluxus]] and the [[Audicle]].  Can be programmed in [[ChucK]] and [[SuperCollider]].
Used by [[Fluxus]] and the [[Audicle]].  Can be programmed in [[ChucK]] and [[SuperCollider]].

Latest revision as of 20:21, 22 May 2009

Industry standard 2D/3D graphics API.

Used by Fluxus and the Audicle. Can be programmed in ChucK and SuperCollider.