OpenGL: Difference between revisions
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Industry standard 2D/3D graphics API. | Industry standard 2D/3D graphics API. | ||
Used by Fluxus and the Audicle. Can be programmed in ChucK and SuperCollider. | Used by [Fluxus] and [the Audicle]. Can be programmed in [ChucK] and [SuperCollider]. |
Revision as of 00:52, 1 August 2005
Industry standard 2D/3D graphics API.
Used by [Fluxus] and [the Audicle]. Can be programmed in [ChucK] and [SuperCollider].