OpenGL: Difference between revisions

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Industry standard 2D/3D graphics API.
Industry standard 2D/3D graphics API.


Used by Fluxus and the Audicle.  Can be programmed in ChucK and SuperCollider.
Used by [Fluxus] and [the Audicle].  Can be programmed in [ChucK] and [SuperCollider].

Revision as of 00:52, 1 August 2005

Industry standard 2D/3D graphics API.

Used by [Fluxus] and [the Audicle]. Can be programmed in [ChucK] and [SuperCollider].