ToplapSystems: Difference between revisions

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* [[ChucK]] ([http://chuck.cs.princeton.edu/community/ community]) - strongly timed on-the-fly language featuring the [[Audicle]] and [[miniAudicle]]
* [[ChucK]] ([http://chuck.cs.princeton.edu/community/ community]) - strongly timed on-the-fly language featuring the [[Audicle]] and [[miniAudicle]]
* [[fluxus]] ([http://www.pawfal.org/fluxus/get-involved/ community] | [http://www.pawfal.org/fluxus/projects-using-fluxus/ examples])- Scheme based, centres around game engine, primarily for VJing but has a secret synthesiser
* [[fluxus]] ([http://www.pawfal.org/fluxus/get-involved/ community] | [http://www.pawfal.org/fluxus/projects-using-fluxus/ examples])- Scheme based, centres around game engine, primarily for VJing but has a secret synthesiser
* [http://impromptu.moso.com.au/ Impromptu]
* [http://impromptu.moso.com.au/ Impromptu] ([http://lists.moso.com.au/mailman/listinfo/impromptu community] | [http://impromptu.moso.com.au/tutorials.html examples])
* redFrik
* redFrik
* [http://zwizwa.be/packetforth/ packet forth]
* [http://zwizwa.be/packetforth/ packet forth]

Revision as of 09:48, 25 February 2011

Languages for For Live Coding. The ones with community links are probably a good place for beginners.

Textual languages

Graphical / visual / game-based languages

Unavailable/difficult to run languages