Software

FoxDot – Live Coding with Python and SuperCollider

I’ve been working on this for some time and feel like it’s about time to let FoxDot loose on the world. Python is a user-friendly and (almost) human-readable programming language that is highly flexible and, in my opinion, beautiful and

/ No comments

FoxDot – Live Coding with Python and SuperCollider

I’ve been working on this for some time and feel like it’s about time to let FoxDot loose on the world. Python is a user-friendly and (almost) human-readable programming language that is highly flexible and, in my opinion, beautiful and

/ No comments

Afterglow update and a performance video

I just released version 0.2.0 of Afterglow, adding some nice interface elements for controlling effects, cue variables, and picking colors, both from the embedded web UI, and compatible grid controllers. Speaking of which, the Novation Launchpad Pro has joined the Ableton Push as

/ No comments

Afterglow update and a performance video

I just released version 0.2.0 of Afterglow, adding some nice interface elements for controlling effects, cue variables, and picking colors, both from the embedded web UI, and compatible grid controllers. Speaking of which, the Novation Launchpad Pro has joined the Ableton Push as

/ No comments

s2hs2, sharing OSC data between Tidal and Processing.

‘s2hs2’ is an interconnection for sharing OSC data between @tidalcycles and @ProcessingOrg.  A visual form can be assigned to each letter on the computer keyboard, later is possible to live code such letters, modifying their behavior trough Tidal. The focus

/ No comments

s2hs2, sharing OSC data between Tidal and Processing.

‘s2hs2’ is an interconnection for sharing OSC data between @tidalcycles and @ProcessingOrg.  A visual form can be assigned to each letter on the computer keyboard, later is possible to live code such letters, modifying their behavior trough Tidal. The focus

/ No comments

Afterglow, live coding for light shows

Version 0.1.1 of Afterglow was recently released. Inspired by Overtone, and incorporating elements of it, Afterglow aims to be an environment supporting the live coding of immersive light shows in Clojure, using the Open Lighting Architecture to communicate with lighting hardware. Beyond being designed to allow you

/ No comments

Afterglow, live coding for light shows

Version 0.1.1 of Afterglow was recently released. Inspired by Overtone, and incorporating elements of it, Afterglow aims to be an environment supporting the live coding of immersive light shows in Clojure, using the Open Lighting Architecture to communicate with lighting hardware. Beyond being designed to allow you

/ No comments

Live coding virtual reality

Things are getting a bit strange with the resurgence of virtual reality via the Oculus Rift; RiftSketch by Brian Peiris lit up the internet recently with RiftSketch, a live coding editor embedded in the virtual world that is being coded: Now Robert

/ No comments

Live coding virtual reality

Things are getting a bit strange with the resurgence of virtual reality via the Oculus Rift; RiftSketch by Brian Peiris lit up the internet recently with RiftSketch, a live coding editor embedded in the virtual world that is being coded: Now Robert

/ No comments

The first live coding performances? Tom DeFanti + Dan Sandin

Back in 1974, Tom DeFanti defended his dissertation on GRASS, an interactive, interpreted, programming language he created for defining and manipulating vector graphics. He and Dan Sandin gave a series of performances in the 1970s that used live coding techniques.

/ No comments

The first live coding performances? Tom DeFanti + Dan Sandin

Back in 1974, Tom DeFanti defended his dissertation on GRASS, an interactive, interpreted, programming language he created for defining and manipulating vector graphics. He and Dan Sandin gave a series of performances in the 1970s that used live coding techniques.

/ No comments

Sonic Pi v2 now out

It’s been a busy couple months of in live coding, time to start catching up on big news.. Firstly from Cambridge UK; Sam Aaron has released Sonic Pi v2, swiftly followed by v2.0.1. Developed with a school education focus, its sonic

/ No comments

Sonic Pi v2 now out

It’s been a busy couple months of in live coding, time to start catching up on big news.. Firstly from Cambridge UK; Sam Aaron has released Sonic Pi v2, swiftly followed by v2.0.1. Developed with a school education focus, its sonic

/ No comments

Live coding audio with Swift

Not one for the faint hearted free software folks or other lovers of cross-platform code, but it’s hard to deny that Apple’s embracing of live coding with the playgrounds feature of their new Swift language is interesting, and likely to have significant knock-on

/ No comments

Live coding audio with Swift

Not one for the faint hearted free software folks or other lovers of cross-platform code, but it’s hard to deny that Apple’s embracing of live coding with the playgrounds feature of their new Swift language is interesting, and likely to have significant knock-on

/ No comments

Tidal – mini language for live coding pattern

Tidal is a mini language designed for live coding pattern, embedded in the Haskell pure functional programming language. It’s made by me (Alex), developed through a lot of performances (including as part of slub) and a few rewrites over a

/ 19 Comments

Tidal – mini language for live coding pattern

Tidal is a mini language designed for live coding pattern, embedded in the Haskell pure functional programming language. It’s made by me (Alex), developed through a lot of performances (including as part of slub) and a few rewrites over a

/ 19 Comments

Introduction to Gibber

Above is a quick intro to Gibber, quickly demonstrating its audio and new (to me) drawing capabilities. You also get to find out how you should be pronouncing “gibber”. If the video intrigues you, there’s a lot of built-in demos

/ No comments

Introduction to Gibber

Above is a quick intro to Gibber, quickly demonstrating its audio and new (to me) drawing capabilities. You also get to find out how you should be pronouncing “gibber”. If the video intrigues you, there’s a lot of built-in demos

/ No comments