Software

Afterglow, live coding for light shows

Version 0.1.1 of Afterglow was recently released. Inspired by Overtone, and incorporating elements of it, Afterglow aims to be an environment supporting the live coding of immersive light shows in Clojure, using the Open Lighting Architecture to communicate with lighting hardware. Beyond being designed to allow you

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Afterglow, live coding for light shows

Version 0.1.1 of Afterglow was recently released. Inspired by Overtone, and incorporating elements of it, Afterglow aims to be an environment supporting the live coding of immersive light shows in Clojure, using the Open Lighting Architecture to communicate with lighting hardware. Beyond being designed to allow you

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Live coding virtual reality

Things are getting a bit strange with the resurgence of virtual reality via the Oculus Rift; RiftSketch by Brian Peiris lit up the internet recently with RiftSketch, a live coding editor embedded in the virtual world that is being coded: Now Robert

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Live coding virtual reality

Things are getting a bit strange with the resurgence of virtual reality via the Oculus Rift; RiftSketch by Brian Peiris lit up the internet recently with RiftSketch, a live coding editor embedded in the virtual world that is being coded: Now Robert

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The first live coding performances? Tom DeFanti + Dan Sandin

Back in 1974, Tom DeFanti defended his dissertation on GRASS, an interactive, interpreted, programming language he created for defining and manipulating vector graphics. He and Dan Sandin gave a series of performances in the 1970s that used live coding techniques.

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The first live coding performances? Tom DeFanti + Dan Sandin

Back in 1974, Tom DeFanti defended his dissertation on GRASS, an interactive, interpreted, programming language he created for defining and manipulating vector graphics. He and Dan Sandin gave a series of performances in the 1970s that used live coding techniques.

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Sonic Pi v2 now out

It’s been a busy couple months of in live coding, time to start catching up on big news.. Firstly from Cambridge UK; Sam Aaron has released Sonic Pi v2, swiftly followed by v2.0.1. Developed with a school education focus, its sonic

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Sonic Pi v2 now out

It’s been a busy couple months of in live coding, time to start catching up on big news.. Firstly from Cambridge UK; Sam Aaron has released Sonic Pi v2, swiftly followed by v2.0.1. Developed with a school education focus, its sonic

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Live coding audio with Swift

Not one for the faint hearted free software folks or other lovers of cross-platform code, but it’s hard to deny that Apple’s embracing of live coding with the playgrounds feature of their new Swift language is interesting, and likely to have significant knock-on

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Live coding audio with Swift

Not one for the faint hearted free software folks or other lovers of cross-platform code, but it’s hard to deny that Apple’s embracing of live coding with the playgrounds feature of their new Swift language is interesting, and likely to have significant knock-on

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Tidal – mini language for live coding pattern

Tidal is a mini language designed for live coding pattern, embedded in the Haskell pure functional programming language. It’s made by me (Alex), developed through a lot of performances (including as part of slub) and a few rewrites over a

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Tidal – mini language for live coding pattern

Tidal is a mini language designed for live coding pattern, embedded in the Haskell pure functional programming language. It’s made by me (Alex), developed through a lot of performances (including as part of slub) and a few rewrites over a

/ 18 Comments

Introduction to Gibber

Above is a quick intro to Gibber, quickly demonstrating its audio and new (to me) drawing capabilities. You also get to find out how you should be pronouncing “gibber”. If the video intrigues you, there’s a lot of built-in demos

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Introduction to Gibber

Above is a quick intro to Gibber, quickly demonstrating its audio and new (to me) drawing capabilities. You also get to find out how you should be pronouncing “gibber”. If the video intrigues you, there’s a lot of built-in demos

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Overtone 0.9 Released

Version 0.9 of Overtone, the Collaborative Live Coding toolkit, was recently announced. Overtone provides a Clojure language front-end to the SuperCollider synthesis engine with a strong emphasis on functional programming and concurrency. This release represents a fundamental shift in their development approach.

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Overtone 0.9 Released

Version 0.9 of Overtone, the Collaborative Live Coding toolkit, was recently announced. Overtone provides a Clojure language front-end to the SuperCollider synthesis engine with a strong emphasis on functional programming and concurrency. This release represents a fundamental shift in their development approach.

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New languages and things

This has been a super busy month for live coding, and I haven’t had much time to update this lately. If you want to contribute live coding news let me know and I’ll make you an account. Anyway here’s some

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New languages and things

This has been a super busy month for live coding, and I haven’t had much time to update this lately. If you want to contribute live coding news let me know and I’ll make you an account. Anyway here’s some

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ChucK 1.3.2.0 released, book and MOOC on the way

ChucK was first released in 2003 by Ge Wang, around the same time as Supercollider 3, leading to the emergence of live coding and founding of TOPLAP. Whereas the possibility of live coding in SuperCollider 3 arose almost by mistake,

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ChucK 1.3.2.0 released, book and MOOC on the way

ChucK was first released in 2003 by Ge Wang, around the same time as Supercollider 3, leading to the emergence of live coding and founding of TOPLAP. Whereas the possibility of live coding in SuperCollider 3 arose almost by mistake,

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