Dave, here is a detailed description of most of TanScript's primitives.
Could you link to, or write, a description of Daisy Chain that breaks down
the language axiomatically like this?
- Justin
On Wed, Sep 30, 2015 at 12:02 AM, Justin Northrop <justinorthrop_at_gmail.com>
wrote:
> Hi Dave, sorry for the delayed reply:
>
> ---
>
> Do you have a comprehensive description of the language aside from the
> implementation? Particularly, I'd like to see a list of what each
> instruction does.
>
> I just looked at an interactive tutorial on Petri Nets, and don't see how
> this could correspond to a deterministic language; in the tutorial, any
> transition which has all prerequites satisfied can be taken, and I was able
> to select which transition happened next. Differently, in a programming
> language, one wants there to be always one next step to occur, so that a
> program is deterministic. Here's the interactive tutorial that I used:
>
> https://www.informatik.uni-hamburg.de/TGI/PetriNets/introductions/aalst/
>
> TanScript seems to be the same basic idea, in that there is a graph of
> instructions, and there are 'heads' that walk along it. In TanScript, there
> can only be one head on any program. When TanScript is used only to encode
> music, it is very simple, each instruction simply playing a sound, or
> branching. Re-usable function/action definitions allow for more interesting
> compositions. Recursion is also an option.
>
> Aside from music, TanScript is also a fairly general-purpose language used
> for manipulating graph-structured data. A stack frame of a TanScript
> program has three references: one to the head, and two more to nodes of
> data that the program executes upon. The primitive instructions cause these
> latter two references to 'walk' around on the data, modifying and
> conditioning on it as they go.
>
> Musical instructions can be combined with non-musical programs in order to
> sonify them, making blindfolded debugging feasible.
>
> ---
>
> Do you know of any other languages similar to Daisy Chain and Tanscript?
>
> ---
>
> What dialect of Lisp did you implement Daisy Chain in, and how do you
> recommend making sure the notes play at the right time, with no delay
> between timer events and audio? Me and a friend are about to re-implement
> TanScript in Pharo (a Smalltalk development environment). (Letting you know
> in case you have any advice, having already done something similar in Lisp.)
>
> ---
>
> Perhaps you'd like to have a real-time meeting via video to discuss where
> we can take these ideas further?
>
> ---
>
> Best, and thank you for your feedback,
>
> - Justin
>
> On Sun, Sep 27, 2015 at 6:14 AM, David Griffiths <dave_at_pawfal.org> wrote:
>
>> On 27/09/15 09:50, alex wrote:
>> > On 27 September 2015 at 09:11, Justin Northrop <justinorthrop_at_gmail.com>
>> wrote:
>> >> I can't find a video of Daisy Chain. It looks to be very similar to
>> >> TanScript, with the graphics done much more artfully. TanScript nodes
>> can
>> >> be given user-made images, but the links cannot, so such a beautiful
>> >> vine-like composition is not possible in the current design.
>> >>
>> >> I can't find any documentation, either! Do you know of any? I really
>> want
>> >> to know more about Daisy Chain!
>> >
>> > Dave is probably lurking and can speak up! There is a video on the
>> > page I linked though, this one:
>> > https://www.youtube.com/watch?v=I2PpBdr1BV0
>> >
>> > There's a bit in this paper too:
>> > http://www.bcs.org/upload/pdf/ewic_ev10_s2paper1.pdf
>>
>> Docs, and some philosophy here:
>> https://gitlab.com/flotsam/flotsam/blob/master/daisy/notes.txt
>>
>> The source code has a log at the top, which also might be useful:
>> https://gitlab.com/flotsam/flotsam/blob/master/daisy/daisy.scm
>>
>> Also some conclusions after using it live:
>> https://gitlab.com/flotsam/flotsam/blob/master/daisy/conclusions.txt
>>
>> All in the original repo here:
>> https://gitlab.com/flotsam/flotsam/tree/master/daisy
>>
>> (which itself is part of a sprawling git repo of mainly livecoding stuff)
>>
>> TanScript looks very similar, it's great to see! - as Alex mentioned,
>> daisy was based on petrinets - I recommend looking into them, there are
>> quite a few interactive examples online to play with.
>>
>> This is a project I've wanted to use again for some time, one of the
>> best features was the way you can give the 'nodes' a lifetime so code
>> disappears as it gets old. I've missed this in other livecoding
>> languages since this.
>>
>> As it's a graph based language for building graphs I worked mainly on
>> building different kinds of quines and then listening to the sounds they
>> made as they replicated.
>>
>> cheers,
>>
>> dave
>>
>> --
>>
>> Read the whole topic here: livecode:
>> http://lurk.org/r/topic/774geIIijACGqemJTwuzyC
>>
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>> email subject: unsubscribe
>>
>
>
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Received on Wed Sep 30 2015 - 22:37:09 BST