Re: [livecode] Extempore

From: Alessandro Valentino <alessandro.valentino_at_gmail.com>
Date: Mon, 28 Jan 2013 16:31:06 +0100

The physics playroom looks amazing, as well as the audio.
Impressive.

Alessandro

On 28 January 2013 16:17, David Griffiths <dave_at_pawfal.org> wrote:

> Hi Andrew,
>
> On 28/01/13 11:27, andrew_at_moso.com.au wrote:
> > Extempore includes a new programming language called xtlang, which
> > uses an s-expression syntax common to Lisp, and more particularly to
> > Scheme. xtlang also borrows many Lisp like semantics including first
> > class closures, tail recursion and macros. However, xtlang also
> > borrows heavily from systems languages like 'C' including static
> > typing, low-level type expressivity, direct pointer manipulation and
> > explicit memory managment (i.e. no GC). xtlang then extends these 'C'
> > semantics with type-inferencing, ad-hoc polymorphism, reified
> > generics, and zone/region based memory management.
>
> Sounds great - this hotswapping/low level approach reminds me of Naughty
> Dog's system:
> http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
>
> (IIRC despite what is says there, they have gone back to this system in
> recent years for PS3)
>
> cheerio,
>
> dave
>
>


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Received on Mon Jan 28 2013 - 15:31:47 GMT

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