Re: [livecode] live 2013

From: alex <alex_at_lurk.org>
Date: Thu, 17 Jan 2013 15:58:12 +0000

Here's what the LIVE 2013 folks have come up with:
  http://liveprogramming.github.com/liveblog/2013/01/13/a-history-of-live-programming.html

I think this is really good.

alex

On 10 January 2013 19:19, Adam Smith <adam_at_adamsmith.as> wrote:
> My interests are similar to Fabrice's. It's not about performance (in the
> sense of being on stage), but being able to reconsider and revise a wide
> spectrum of the music generation pipeline (from abstract composition to DSP)
> in an exploratory manner without having to re-enter data accumulated along
> the way or explicitly engineer my own persistence mechanism (saving the
> current state to files for resuming play later).
>
> When I'm applying livecoding techniques outside of music, particularly for
> game development, making discontinuous edits to control flow logic while
> keeping a continuous history of state seems to be particularly important.
> Avoiding a re-compile is a minor benefit compared to not manually re-playing
> the last minutes/hours of gameplay that lead up to the interesting state of
> the fictional world I want to alter a tiny bit. As a pathological example,
> think about what it would be like to add a new building type to SimCity
> partway through a long play session.
>
> On Jan 10, 2013 2:03 AM, "Fabrice Mogini" <fmogini_at_gmail.com> wrote:
>>>
>>> > >That might well be an interesting distinction and one that could
>>> > >perhaps benefit the attempt to define what live coding is.
>>> > >I'm not sure myself, but what do people think?
>>>
>>> > As I see things not even live performance is essential for our kind of
>>> > lovecoding. We might be playing to ourselves for our own enjoyment.
>>
>>
>> I use live coding mainly for composing; in that case, the live aspect is
>> not about a performance but for bringing
>> together improvisation and composition.The real-time feedback while
>> editing code is useful to prevent compositional systems from getting out of
>> hand and forgetting about perception (eg: serialist techniques).

-- 
http://yaxu.org/
Received on Thu Jan 17 2013 - 15:59:10 GMT

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