Re: [livecode] happy new year (was: embedding languages/parsers)

From: Fredrik Olofsson <f_at_fredrikolofsson.com>
Date: Sun, 1 Jan 2012 16:49:21 +0100

1 jan 2012 kl. 16.15 skrev Kassen:

> Dan;
>
>> Chris Nash's work on trackers last year really changed my perspective
>> on them.
>
> I will have to look into this now.
>
>> I'm looking forward to your prediction coming true. That
>> would be a conjunction of two super-cool scenes :)
>> Is Chris Nash a reason for your prediction, or do you have other reasons?
>>
>
> No, I think this is the first time I heard his name.
>
> Reasons;
> Somebody thinking out loud about what sounded like a cross between
> CSound's "Blue" and a tracker for ChucK on the ChucK list.
> A performance I saw at the LAC 2 or so years ago that involved what
> looked like a sort of spreadsheet controling CSound live, with a sort
> of macros below hotkeys.
> Thinking about similarities between the grid of Dave's Beta Blocker
> and a tracker's grid.
> General thoughts about live performances in trackers and how much
> those depend on pre-created samples.
> The interest of last year that the demo scene seemes to have in livecoding.
>
> Also; the general concept of sound genrating functions that get called
> a lot of times with different values as arguments, which is exactly
> what trackers do quite well.
>
> Yours,
> Kas.
>



another approach would be to rewrite the playback routine of the tracker as it runs. i was doing a bit of that some years ago with my RedMOD and RedXM classes (amiga mod and fast tracker 2 players for supercollider) [1]. with them i can not only swap samples, edit the patterns, adjust tempo and so on (using code and not the normal tracker style gui), but actually rewrite the effects [2] and how timing and sequencing is done while it's playing.

and i'm really curious to read nash's paper. i've been looking for it online ever since dan mentioned on twitter, but haven't found it. anyone know if or where it will be available?


[1] http://fredrikolofsson.com/pages/code-sc.html#classes
[2] http://www.ilkertemir.com/source/diger/Modplay_Routines/FMODDOC.TXT

_f


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Received on Sun Jan 01 2012 - 15:49:56 GMT

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