Re: [livecode] simulating wind-instruments

From: Kassen <signal.automatique_at_gmail.com>
Date: Sat, 1 Nov 2008 12:49:05 +0100

Tom wrote;

Might be worth looking at physical modelling.
> It was the standard technique for wind stuff a while ago (might still be)
>

I'd start with some resonating parallel bandpass filters over a modulated
noise source, that should at least be good for flutes. I tend to
accidentally run into trumpets with more traditional monosynth structures.
Tassman is really good for creative physical modeling without having to get
down to the math but it's not free or open. It does have a set of logic
modules that will enable you to do more intelligent instruments but it's
hardly a livecoding tool.

I tend to start with the theory, then quickly degrade/evolve into more
free-form experiments.

For what it's worth; in my experience the better the sound model the more
strain there will be on the controling signals. It's very easy to end up
sounding like a extremely novice musician struggling through a etude, or
like a drunk bum, with physical modeling.

I case of doubt with physical modeling I use parallel bandpass filters, the
technique is called "modal synthesis" and it's not as given to explosions as
delay lines.



>
> Im pretty sure STK has some classes in it
> http://ccrma.stanford.edu/software/stk/
>
> lol, again im showing my age here :)
>

Using the STK makes you old? I'd say any wireless motion-sensing toy with
Shakers is still loads of fun... I also think Perry Cook may be on this
list. ChucK has it build in, I think it's a external tool for SC and MAX/MSP
(probably PD as well?) so quite generally available. It's a good tool, IMHO,
especially with creative abuse.

Yours,
Kas.
Received on Sat Nov 01 2008 - 11:50:14 GMT

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