Re: [livecode] nomic and livecoding?

From: DJ Fadereu <fadereu_at_gmail.com>
Date: Mon, 12 Mar 2007 16:33:17 +0400

use the audience to send SMS messages to your livecoding laptop,
intervene only if things are getting messy?

On 3/12/07, Kassen <signal.automatique_at_gmail.com> wrote:
>
> Dear list,
>
> For a while links between and some concepts related to the game Nomic and
> livecoding have been echoing through my head and I thought I'd share, hoping
> to bounce these echos off some other people.
>
> Let me start by explaining a bit about Nomic;
> http://www.earlham.edu/~peters/writing/nomic.htm<http://www.earlham.edu/%7Epeters/writing/nomic.htm>
>
> Nomic is a game where each move is the sugestion (to the group of players)
> of a new rule or rule amendment to be added to the game's rules. It's meant
> to be a anology for laws where the writing of new laws is also governed by
> law itself (idealy speaking at least...). Nomic gets defined by it's initial
> set of rules that govern things like the turn sequence, the initial
> conditions for who wins are intentionally boring in order to get the players
> to change them. It's a facinating game if you can pressgang friends into
> trying it out with you.
>
> It's not dis-similar to programing, like all game design, but Nomic has
> the added "advantage" that you can theoretically make self-modifying rules
> if you'd like and can get your friends to vote for them.
>
> Back to Livecoding. It struck me that this is also a case of modifying
> "code" while it runs. My rough idea here is that Nomic could be adapted to a
> sort of colaborative/ competitive sort of turn-based livecoding where
> players would alternate adding (or modifying or whatever) a function to the
> shared program. This sounds like good fun but here my train of thought got
> stuck with regard to practical implementation. It would be nicest if the
> program would start with some amount of code that would help govern the
> turns and keep track of who would "win". Ideally this code would also be
> editable in some way but it would be hard to get a equivalent of Nomic's
> voting procedure (and thus avoid new rules like "if your name is "Kassen"
> you win"). It would also be good to try to invent some sort of system that
> would encourage musical end results. Perhaps a audience could be used as a
> "judge" of both.
>
> So.... That's what I've been contemplating and how far I got.
>
> Yours,
> Kas.
>



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Received on Mon Mar 12 2007 - 12:33:48 GMT

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