Re: [livecode] livecoding physics

From: Dave Griffiths <dave_at_pawfal.org>
Date: Wed, 22 Nov 2006 12:10:37 -0000 (GMT)

>
> Nice demo of an on-line visual design system:
> http://www.youtube.com/watch?v=NZNTgglPbUA
>
> With something like this mixed with a Max/pure-data type affair you
> could have properly reflective/introspective visually designed patches.
> Balls bouncing off oscillator symbols, modifying the instructions that
> control them. Or maybe something like fluxus but where the scheme code
> is a part of the world it describes, and can self-modify by driving cars
> into itself.

The problem with physics is that it isn't terribly deterministic. Because
what happens depends on floating point maths, the exact results depend on
processor, code optimisation, direction of the wind etc. Having said that,
it might be quite good to introduce a level of this in a live programming
language :)

I'm hatching a plan for "BetaBlocker Next-Generation Pro Deluxe Edition"
which may introduce elements of this - but probably using a simpler custom
physics system rather than ODE.

cheers,

dave
Received on Wed Nov 22 2006 - 12:18:11 GMT

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