Re: [livecode] multiple sources

From: Julian Rohrhuber <rohrhuber_at_uni-hamburg.de>
Date: Thu, 15 Jul 2004 20:21:08 +0200

>I guess SC server sort of works in a similar way, but have people worked
>much with this sort of distributed
>composition/processing?

There is a couple of projects that worked over the network. SC2 had
an OSC layer that was used by quite a few people. For example Ron
Kuivila did a workshop (ICMC Berlin 2000) with networked sound
compostion (Rhizome Café, an extension of David Tudor's Rainforest).
(There was actually a short breakout of live coding after I was fed
up with gui)
Some other projects are mentioned here:

http://swiki.hfbk-hamburg.de:8888/MusicTechnology/194
http://swiki.hfbk-hamburg.de:8888/MusicTechnology/161

I had written a shared control space for sc2 we sometimes used in seminars.

Alberto de Campo and I have a workshop/performance series called
Warteraum (like waiting space or waitingroom) which is about
networked live coding. It uses two paradigms, one is algorithmic
granular synthesis, the other is using a shared version of jitlib
that allows to share continuous sound processes. SC3 is always a
server client structure, so the scaling towards a multiclient
multiserver architecture is fairly straightforward. I've written a
broadcast server that helps to distribute messages to various users.
We also use a chat to transmit code, which is a simple thing but has
proved very effective. Out of this seminars also comes a performance
group, 'powerbooks unplugged'.

-- 
.
Received on Thu Jul 15 2004 - 18:22:02 BST

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