ToplapSystems: Difference between revisions
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Languages for For Live Coding. The ones with community links are probably a good place for beginners. | |||
== Textual languages == | |||
* [http://supercollider.sourceforge.net/ SuperCollider] ([http://supercollider.sourceforge.net/community/ community] | [http://supercollider.sourceforge.net/audiocode-examples/ examples]) - C and smalltalk based language, for live coding sound synthesis and musical patterns via [[JITLib]] and [[GraphicsSpace]] | |||
* [[ChucK]] ([http://chuck.cs.princeton.edu/community/ community]) - strongly timed on-the-fly language featuring the [[Audicle]] and [[miniAudicle]] | |||
* [[fluxus]] ([http://www.pawfal.org/fluxus/get-involved/ community] | [http://www.pawfal.org/fluxus/projects-using-fluxus/ examples])- Scheme based, centres around game engine, primarily for VJing but has a secret synthesiser | |||
* [http://impromptu.moso.com.au/ Impromptu] ([http://lists.moso.com.au/mailman/listinfo/impromptu community] | [http://impromptu.moso.com.au/tutorials.html examples]) | |||
* redFrik | |||
* [http://zwizwa.be/packetforth/ packet forth] | |||
* <i>musique littérale</i>, built with [http://netjam.org/quoth Quoth], in turn built with [http://squeak.org Squeak] | |||
* noisepattern (part of http://www.pawfal.org/Software/livenoisetools/ ) | |||
* [http://cutuplog.cocolog-nifty.com/videolog/2006/08/drubyrubyjsyn_d357.html Ruby(druby,irb,rjb) | JSyn (Client-Server) ] | |||
* [http://hyperyarn.criticalartware.net Hyperyarn] | |||
* [http://i2off.org/flaxus/ Flaxus, Toplap flash based application] | |||
* ''SSCLib'' built with [[SuperCollider]] for live [http://www.ludions.com/slowcode/ slow coding] | |||
* [http://www.circa-lang.org Circa+Plastic] | |||
* [http://code.google.com/p/oflivecoding/ oflivecoding] - Environment for live coding in javascript within the c++ openframeworks toolkit. | |||
* [http://www.ixi-audio.net/ixilang/ ixi lang] - A high level live coding language built on top of SuperCollider. More info on the [[ixilang]] page. | |||
* [http://www.openendedgroup.com/field/wiki field] - A hybrid development environment for making digital art | |||
* [http://eis-blog.ucsc.edu/2009/11/cfml-the-context-free-music-language/ context free music language (cfml)] - a library/sublanguage for [http://impromptu.moso.com.au/ Impromptu] | |||
* [http://github.com/digego/extempore Extempore] - A live-coding environment which borrows a core foundation from the Impromptu environment | |||
* [http://automata.cc/live-processing live-processing] - A [http://processing.org Processing] clone with livecode capabilities. | |||
* [http://project-overtone.org Overtone] - An open source audio environment on [http://clojure.org Clojure]. | |||
* [http://www.renickbell.net/conductive/doku.php/ Conductive] - a library for Haskell | |||
* [http://mad.emotionull.com/ Music-As-Data] - An open source language for live programming music in Clojure | |||
== Graphical / visual / game-based languages == | |||
* [http://deprogramming.us/perfs#thingee The Thingee] + [[ThingeeLanguage]] | |||
* [http://www.pawfal.org/index.php?page=BetaBlocker betablocker] | |||
* [http://www.pawfal.org/index.php?page=AlJazari Al-Jazari] (refused TOPLAP approval, entering third tribunal at dynamic high court) | |||
* [http://www.cogs.susx.ac.uk/users/nc81/iphone.html TOPLAPapp]:an iPhone/iPod Touch live coding musical puzzle game | |||
* [http://yaxu.org/category/text Text] - A visual language based on Haskell | |||
== Unavailable/difficult to run languages == | |||
* [http://www.signwave.co.uk/go/offline/expo2005 Signwave Pure Events] | |||
* [[feedback.pl]] - Perl based live coding text editor | |||
* [http://sharph.net/em/perl run.pl/code.pl] |
Revision as of 07:42, 20 April 2011
Languages for For Live Coding. The ones with community links are probably a good place for beginners.
Textual languages
- SuperCollider (community | examples) - C and smalltalk based language, for live coding sound synthesis and musical patterns via JITLib and GraphicsSpace
- ChucK (community) - strongly timed on-the-fly language featuring the Audicle and miniAudicle
- fluxus (community | examples)- Scheme based, centres around game engine, primarily for VJing but has a secret synthesiser
- Impromptu (community | examples)
- redFrik
- packet forth
- musique littérale, built with Quoth, in turn built with Squeak
- noisepattern (part of http://www.pawfal.org/Software/livenoisetools/ )
- Ruby(druby,irb,rjb) | JSyn (Client-Server)
- Hyperyarn
- Flaxus, Toplap flash based application
- SSCLib built with SuperCollider for live slow coding
- Circa+Plastic
- oflivecoding - Environment for live coding in javascript within the c++ openframeworks toolkit.
- ixi lang - A high level live coding language built on top of SuperCollider. More info on the ixilang page.
- field - A hybrid development environment for making digital art
- context free music language (cfml) - a library/sublanguage for Impromptu
- Extempore - A live-coding environment which borrows a core foundation from the Impromptu environment
- live-processing - A Processing clone with livecode capabilities.
- Overtone - An open source audio environment on Clojure.
- Conductive - a library for Haskell
- Music-As-Data - An open source language for live programming music in Clojure
Graphical / visual / game-based languages
- The Thingee + ThingeeLanguage
- betablocker
- Al-Jazari (refused TOPLAP approval, entering third tribunal at dynamic high court)
- TOPLAPapp:an iPhone/iPod Touch live coding musical puzzle game
- Text - A visual language based on Haskell
- Signwave Pure Events
- feedback.pl - Perl based live coding text editor
- run.pl/code.pl