in response to your request for other uses of temporal recursion..
SuperCollider version 2 used this method of scheduling in the Spawn object. I have since found I prefer more declarative ways of dealing with time.
Also, SuperCollider version 1 modeled unit generators as closures resulting in code that looks nearly the same as Extempore. I found the pattern of having to separately create and then call the unit generator to be tedious and redundant, so I switched to encapsulating them in objects in SuperCollider version 2. Unit generators then need only appear once in an expression.
James McCartney --- iPhone
On May 25, 2013, at 2:12 AM, andrew_at_moso.com.au wrote:
> I've had a few questions recently about temporal recursions and so put together a blog post by way of responding. I thought some people here might also be interested.
>
> http://extempore.moso.com.au/temporal_recursion.html
>
> Cheers,
> Andrew.
>
>
Received on Sat May 25 2013 - 15:56:03 BST