Re: [livecode] casting code

From: Matthias Schneiderbanger <matthias.schneiderbanger_at_googlemail.com>
Date: Thu, 15 Sep 2011 01:39:04 +0200

here another example of something, which isn't pure live coding, but has
elements of it ;-)

Code Hero: "This Is Your Code Gun" (Ego-Shooter)
http://www.youtube.com/watch?v=UjZhJSXl4nU&feature=player_embedded


2011/9/15 alex <alex_at_lurk.org>
>
> On 14 September 2011 22:22, Kassen <signal.automatique_at_gmail.com> wrote:
> > http://www.castingcode.tv/
> >
> > Not working and extremely low on details but it seems related to our
thing.
> > So related in fact that the term "live coding" is used. From what I can
tell
> > the focus is on a educational scenario, not on a expressive one and
there is
> > no info on whether sound is supported, but this could potentially become
> > interesting.
>
> Yes definitely, thanks Kas. This is going around too:
> http://gun.io/blog/what-i-learned-from-watching-notch-code/
>
> Interesting because some parts describe what we would call live coding:
>
> "When building the engine, Notch wrote a function which would
> continuously pan the camera around and clip through the walls and keep
> the view on top, so he could make changes to the code and see the
> effects they made in real time."
>
> And other parts are the opposite:
>
> "'Prelude of the Chambered' takes about 10-15 minutes to play through
> if you know what you're doing, and Notch played through the whole game
> every time he made a change. "
>
> [Seriously, I think Notch is at the top of his game.]
>
> I think in general "Live coding" in this context means just coding
> while some people are watching, rather than with live language, in
> which case both approaches meet this definition.
>
> alex
>
> --
> http://yaxu.org/
Received on Wed Sep 14 2011 - 23:39:52 BST

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