On 24 July 2010 06:18, Laurens van der Wee <l.vanderwee_at_gmail.com> wrote:
>
>> Do I need to try to arrange something?
>
>
I have a little plan, see below.
>
>> > Secondly, and I'm not sure what to think of that, the audience will have
>> a different frame of reference. They will judge you differently, since they
>> have for sure a frame of reference.
>>
>> Yes, and this will also allow for more audience participation and perhaps
>> highlight the advantages of livecoding as a versatile and improvised way of
>> generating sound. With this game a program like Ableton would have little
>> chance of competing.
>>
>
> Interesting point. (Finally I got my argument :-).)
>
>
More generally; I think that this game might expose more of the full
creative process, instead of just the way in which sounds are generated. I'm
a bit hesitant to actually claim this right now, before we actually try.
> What might be a issue is variable names. If I have to sonify that civil
>> war and I use "musket" as a variable name somewhere that would give a lot
>> away.
>>
>
> On this I agree with Evan: use them consciously.
>
>
Amusing how we only came to consider the relevance of variable naming once
we hit on a context where traditional, clear, descriptive naming might be
dangerous.
>
> Another interesting aspect is that with this game element it might provide
>> a context to have livecoding on radio, or without projection as the whole
>> game would be played on the sound level. That holds a lot of appeal to me
>> too. In a way something like Guitar Hero isn't truly a "music game" as it
>> could theoretically be played with the sound muted.
>>
>
> Nice. Would love to try that. Do you know about a radio station that would
> like to try that?
>
>
Well, I have a show at one (Tonka), and due to our background as a pirate
station we have explicit complete creative control. On the bright side; we
have a studio at a squatted villa that has a performance space next to it
that we could likely use, nobody there is a stranger to weird experiments,
there are people there that could be on the panel for guessing sounds, we
have people upstairs designing analogue modulars that might like to play
too. Tonka broadcasts on local airwaves and is also streamed (and archived)
online. There is some extra time to spare in the schedule these days. On the
bad side; our slots are in the middle of the night, between midnight and 3
am. We could -of course- record at some other, more convenient, time.
Yours,
Kas.
Received on Sat Jul 24 2010 - 04:56:14 BST