[livecode] phya: physical audio

From: AlgoMantra <algomantra_at_gmail.com>
Date: Tue, 14 Oct 2008 11:34:51 +0530

http://www.zenprobe.com/phya/

"The properties describing the sound objects make can be extracted from real
recordings using analysis tools, a process sometimes called physical
sampling. The Phya distribution includes such a tool. You could for instance
analyze a recording of an oil drum being hit, then use it in a game where an
oil drum was being rolled and smashed about. Instead of playing back that
same sample again and again, we hear all the variation and detail that
occurs when a real drum collides with different objects. Another advantage,
is that the memory footprint for the physical sample, which can generate so
much varied audio, is a small fraction of even one short audio sample.
Physical samples are also very flexible, and can be edited creatively for a
variety of effects."

Interesting, except that it compiles for Windows only, so far.

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Received on Tue Oct 14 2008 - 06:13:10 BST

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