Re: [livecode] some writing

From: Dave Griffiths <dave_at_pawfal.org>
Date: Mon, 10 Oct 2005 14:55:23 +0100 (BST)

> On Fri, 2005-10-07 at 10:27 +0100, Dave Griffiths wrote:
>> I think there are two points really which are both highly debatable:
>>
>> 1. programming makes computer artists more productive
>> 2. free software makes programmers more productive
>>
>> The first one is the interesting one, and is on topic for a list about
>> live coding :) the second one is rather boring and off topic.
>
> Of course as TOPLAP we'd want to add something about live programming,
> perhaps with the word 'interactive':
>
> "Computer artists can produce better work, more quickly through the
> interactive use of programming languages, particularly imperative
> languages such as SuperCollider, ChucK, Java, BASIC, C/C++ and Perl,
> functional languages such as lisp and scheme, and modular languages such
> as MAX and Pure Data."

I think there are two threads to this "produce better work, more quickly"
argument too.

1. An artist may find that programming an application allows them to do
things that the existing tools do not allow.

2. An artist may write an program and declare it as an artifact in it's
own right.

1 is more traditional (code as tool). A programming artist may be able to
make things in a different way to everyone else - and therefore the work
can be pushed further than previously availible tools made possible.

2 I have a lot more trouble with (code as art) even though I've had a go
at writing some. I have always found it hard to accept as it stands, and
the arguments either way all seem a little contrived.

One of the things I really like about livecoding toplap style is that it
effectively sidesteps this troublesome question completely, as the writing
of the code is the performance, the code is sort of an intrument, the
manipulation of it is the artform, rather than the "code as itself".

Seems to fit a bit better to me.

Another slightly unconnected thing I like to think about is that code is a
(if not "the") raw material of the computer. Artists who pay attention to
their raw materials are generally on to a good thing.

Just avoiding writing "code as paid work" on a monday :)

cheers,

dave
Received on Mon Oct 10 2005 - 13:58:47 BST

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