Re: [livecode] some more noise

From: Tom Betts <tom_at_nullpointer.co.uk>
Date: Wed, 13 Oct 2004 12:12:11 +0100

nice... i like a lot of it..
kind of slidy.. ;)
how much interaction you got in it?


Tom
---------------------------------------------
http://www.nullpointer.co.uk
http://www.r4nd.org
http://www.q-q-q.net
----- Original Message -----
From: "Dave Griffiths" <dave_at_pawfal.org>
To: <livecode_at_slab.org>
Sent: Wednesday, October 13, 2004 12:00 PM
Subject: Re: [livecode] some more noise


> I should also mention that it's got bad glitches in due to not running
stuff
> at realtime priority for debugging, and due to technical problems with my
> laptop mic socket - its mono
>
> stereo's for losers anyway...
>
> :)
>
> On Wed, 13 Oct 2004 11:48:40 +0100, Dave Griffiths wrote
> > Hi all,
> >
> > I guess that recordings of live coding jams is not really the done
> > thing, but sod it, I've got another here:
> >
> >
>
http://www.archive.org/audio/audio-details-db.php?collection=opensource_audio&collectionid=weft3
> >
> > So, this has multiple lsystem patterns with independant tempo. Also
> > a brand new super-simple drumsynth, and the drum patterns all done
> > in exactly the same way as the melodies - which are using an Iranian
> > tuning system in this track.
> >
> > The score code language now has a "sync next pattern" command, that
> > resets the next pattern back to it's beginning - so things dont
> > (completly) spiral into chaos. You get quite interesting behaviours
> > by playing with this, and the ordering of the patterns - but this is
> > still under development...
> >
> > cheers,
> >
> > dave
>
>
>
>
Received on Wed Oct 13 2004 - 11:12:14 BST

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