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shoo
microsonorities/microrhythms
 
 
sound-composition/performance/generative installations/environments
 
 
(  //\\//\\// -silencio no hay banda-
 
 
Synth.fftScope({
var ex1, ex2;
Mix.ar([
ex1={
var e, z, y;
e=Env.new([0.001, 1, 0.3, 0.4, 0.001], [2, 3, 5, 6], 'linear');
  z=2;
  y=5; 
      Spawn.ar({ 
        Mix.ar([
        Pan2.ar(       
      EnvGen.ar(e, Klank.ar(`[
                          Array.fill(y,{300+4000.0.linrand}),
                          0.2+0.05.rand2,
                          Array.fill(y, {0.02+3.0.rand}), z], 
                LeakDC.ar( DelayA.ar(Resonz.ar(LFNoise1.ar(300+400.0.rand, 0.25, 0.8),
          2, 0.2), 0.01, XLine.kr(0.02, 0.001, 10), 0.2), 0.098978)
          )), 1.0.rand2)])
        }, 2, 4)                     
      }; 
      ex2= {       
 
var e, n;
e=Env.new([0.1, 2, 3, 4], [2, 2.5, 4], 'linear');
  n=5;
      OverlapTexture.ar({ 
        Mix.ar([
        Pan2.ar(       
        EnvGen.ar(e, Klank.ar(`[
        Array.rand(1000,1500.0, 5000.0),
        0.2,
        Array.rand(12, 0.2, 0.3)],  LeakDC.ar(Resonz.ar(LFNoise1.ar( 3000+4000.0.linrand, 0.7),
          1,  XLine.kr(0.01, 0.002, 7)),  0.099898) 
          )), 1.0.rand2)])
        }, 2, 4, n, 2)                   
      };
      Spawn.ar({
      XFadeTexture.ar({
      [ex1, ex2].choose.value
      }, 2, 5, 2)
      }, 2, 2, 2)
      ])
      })         
 
 
)play for you
///////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////

Revision as of 13:43, 26 February 2006

microsonorities/microrhythms


sound-composition/performance/generative installations/environments


( //\\//\\// -silencio no hay banda-


Synth.fftScope({
var ex1, ex2;
Mix.ar([
ex1={
var e, z, y;
e=Env.new([0.001, 1, 0.3, 0.4, 0.001], [2, 3, 5, 6], 'linear');
 z=2;
 y=5;  
     Spawn.ar({  
       Mix.ar([
       Pan2.ar(        
     EnvGen.ar(e, Klank.ar(`[
                          Array.fill(y,{300+4000.0.linrand}),
                         0.2+0.05.rand2,
                         Array.fill(y, {0.02+3.0.rand}), z],  
                LeakDC.ar( DelayA.ar(Resonz.ar(LFNoise1.ar(300+400.0.rand, 0.25, 0.8),
          2, 0.2), 0.01, XLine.kr(0.02, 0.001, 10), 0.2), 0.098978)
         )), 1.0.rand2)])
        }, 2, 4)                      
      };   
      ex2= {         
var e, n;
e=Env.new([0.1, 2, 3, 4], [2, 2.5, 4], 'linear');
 n=5;
     OverlapTexture.ar({  
       Mix.ar([
       Pan2.ar(        
        EnvGen.ar(e, Klank.ar(`[
        Array.rand(1000,1500.0, 5000.0),
        0.2,
        Array.rand(12, 0.2, 0.3)],  LeakDC.ar(Resonz.ar(LFNoise1.ar( 3000+4000.0.linrand, 0.7),
         1,  XLine.kr(0.01, 0.002, 7)),  0.099898)   
         )), 1.0.rand2)])
        }, 2, 4, n, 2)                     
      };
      Spawn.ar({
      XFadeTexture.ar({
      [ex1, ex2].choose.value
      }, 2, 5, 2)
      }, 2, 2, 2)
      ])
      })           


)play for you /////////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////////////////////