Re: [livecode] Text

From: Click Nilson <clicksonnil_at_gmail.com>
Date: Sat, 20 Nov 2010 15:13:56 +0000

very interesting indeed.

I can't wait for the worldwide networked version, where proximity starts getting defined in terms of thousands of km, and London and Sheffield code blends into one surprising mix.

cheers for posting
N




On 20 Nov 2010, at 13:18, thor wrote:

>
> wow, congrats. This is very interesting.
>
> This, in a way, is more "graphical programming" than Pd due to it actually considering spatiality.
> But there must be certain problems in this, in the sense of cluttering and wanting to
> do stuff in the same space. Do you have to go into the 3rd dimension? Or create groups?
>
> What is the colour coding of the lines, by the way?
>
> Thor
>
>
>
> On 20 Nov 2010, at 12:44, alex wrote:
>
>> Hi all
>>
>> Here's a quick screencast of my new livecoding environment in progress, 'Text':
>> http://www.youtube.com/user/yaxu?feature=mhum#p/a/u/0/lY-NaFqRviI
>>
>> The idea is to have a visual programming language that is more fully
>> visual, using distance in its syntax. The graph is generated
>> automatically, you don't have to connect the words manually like in
>> max and pd. The closest, type-compatible words get connected
>> together. The different colours are different types (e.g. white is a
>> function). The interface is implemented in C with clutter, the graph
>> is then compiled into Haskell code and sent to the Haskell
>> interpreter. Currying works. Lots more to do UI wise... Most of the
>> work was reimplementing the Haskell type system in C, a lot of painful
>> fun.
>>
>> I think the end result is a messy programming notation where accidents
>> are likely, but thanks to the strict type system, rarely disasterous.
>>
>> Cheers,
>>
>> alex
>>
>> --
>> http://yaxu.org/
>
Received on Sat Nov 20 2010 - 15:13:52 GMT

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