Re: [livecode] ixi lang

From: <tom_at_nullpointer.co.uk>
Date: Mon, 05 Oct 2009 11:14:15 +0100

http://ixi-audio.net/content/download/ixiquarks/img/scalesynth.jpg

mmmmmmmmmmmmmm

:)

Tom Betts
----------------------
www.nullpointer.co.uk
www.odessadesign.co.uk
----------------------


thor wrote:
>
> Hi Tom
>
> Thanks for the interesting comments.
>
>> Looks cool Thor, but (and im sure this has been answered before)
>> i'm still not sure why building sequences with characters is much
>> different from toggling lights on a stepgrid (real or virtual).
>
> I'm not sure it's any different either. That said - having made some GUI
> systems myself -
> I would not dare to enter the frustrations involved in making GUIs for
> what the ixi lang does.
> (although I have already proposed approaches, w.r.t. modulateable
> stepsize, polyrhythms and different tunings:
> http://ixi-audio.net/content/download/ixiquarks/img/polymachine.jpg
> http://ixi-audio.net/content/download/ixiquarks/img/gridder.jpg
> http://ixi-audio.net/content/download/ixiquarks/img/scalesynth.jpg
> http://ixi-audio.net/content/download/ixiquarks/img/sounddrops.jpg )
>
> You see, having the "stepgrid" as an array of numbers in a text editor,
> rather than boxes in a GUI,
> it's much easier to write methods that work on it, such as inversion,
> expand, shift by nr. of places,
> transpose, swap members, scramble array, reverse, etc.
>
> For me, the ixi lang is a nice solution for setting up a constraint
> performance system.
> I spent a few evenings over a couple of weeks to make the system, and it
> is much more
> expressive than any GUI system would be. For what it does (has to be
> stressed)!
>
>> Again, Im sure this has been answered, but there must be certain
>> convolutions or functions that are handled more natively and naturally
>> by text based langauges (iteration? polymorphism?, inheritance?) and
>> therefore more relevent in livecoding than sequencing, which to me
>> seems mainly a spatial issue (and therefore more graphical?)
>
> Yes, for sure. And perhaps less so in ixi lang as it is indeed very
> graphical.
> (That's also why I called it "ixi lang", i.e. with reference to the
> graphical focus of that project).
>
> Better look at other live coders for examples on how language is more
> natural for certain
> things than graphical approaches. But of course you know that.
>
> Thor
>
>
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Received on Mon Oct 05 2009 - 10:14:27 BST

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