Re: [livecode] gamepad programming

From: Dave Griffiths <dave_at_pawfal.org>
Date: Thu, 03 Jan 2008 18:42:38 +0000

On Wed, 2008-01-02 at 19:19 +0000, tom_at_nullpointer.co.uk wrote:
> Hey its me .. the quite one again :)
>
> I love this shit and Ive always liked daves connection to games and
> gaming as a performance style medium.
>
> So just to add a little to this thread...
>
> http://www.thinkinggames.co.uk/content/?p=167
> A post i wrote on my research blog about the gambits system in ff12
> Loosely connected to
> http://www.thinkinggames.co.uk/content/?p=165
> http://www.thinkinggames.co.uk/content/?p=158
> on using macro script programming tools like 'glider'
> to create botting scripts for mmorpgs
> I love this sort of programming intervention and the way they have to do
> stuff like pixel picking to check health levels etc.. ace
> its been a recent hobby of mine to follow and identify botters.
> Been doing quite a bit of research in the area etc..
>
> and on a slight older but associated tip
> http://en.wikipedia.org/wiki/Tower_Of_Babel_(computer_game)
> was a programming game i loved as a kid.

That one is new on me - and I had an amiga :(
Looks great though.

> and of course the obvious candidate
> http://en.wikipedia.org/wiki/Crobots

I played this a lot - I learnt C doing that actually :)
I was never very good at it though.

> But you are right in terms of there being few modern examples
> TBH some of the processes created by players in current mmos
> is often equivalent to programming. WoW has frequently clamped down on
> the penetration of its lua based scripting system to avoid exploits that
> could practically automate complex systems ingame.

It's a shame that it seems there is a limit to the depth that they can
expose. I guess it's to be expected, but I hope that we get to the point
where it's done as a more central feature.

cheers,

dave
Received on Thu Jan 03 2008 - 18:44:58 GMT

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