Re: [livecode] nomic and livecoding?

From: Kassen <signal.automatique_at_gmail.com>
Date: Mon, 12 Mar 2007 13:47:12 +0100

On 3/12/07, DJ Fadereu <fadereu_at_gmail.com> wrote:
>
> that is - the messages are altering the code. the messages are being
> sent in some kind of XML.
>
> the audience is the DJ. you are....well, some kind of god.



I'm very happy that you have such a high opinion of me and a bit envious of
the audiences you are getting :-P

I think so much audience participation will either fail to work (due to a
lack of code that will run) or get very messy very soon.

It might work for a very limited context. Interestingly, a while ago I found
a sort of very limited Nomic (well, it's a game where you can modify the
rules at least) in Fluxx;
http://www.wunderland.com/LooneyLabs/Fluxx/Rules3.0.html

Fluxx, while very enjoyable, is also so random that it verges on not
allowing for real strategy. I think strategy in games is analogous to the
way we put a larger musical structure into code so I fear that limiting the
system in that way will lead to a musically less satisfying experience....
But that's very open for experimentation; I could be completely wrong.

Kas.
Received on Mon Mar 12 2007 - 12:48:23 GMT

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