-- Rohit Gupta Bombay An online archive of my work: http://rohitgupta.xwiki.com Excerpt from Prologue *"What on earth is a Heuronymous machine?!" I asked him.* *"You tantric simpleton! It is a machine whose blueprint is the machine itself. Not that it need be on earth, per se. Come, let me show you…you see, the whole thing is that - the idea is - you see, and that is the whole problem."* *"What's the problem with that? I mean, with seeing..."I said, perplexed. * *"You see – we mean, your eyes run over everything in a manner that has a pattern. Like a telescope, like a broom, like a ray of sunlight burning through the paper…we change that which we observe, and we are changed in the process. So if someone knew how that circuit between a diagram and the eyes worked, and designed a machine so that your very gaze – it ran around this circuit diagram like an electron, do you have any idea what would happen to your mind?"* On 4/18/06, douglas edric stanley <destanley_at_mac.com> wrote: > > Howdy y'all! > > I don't remember signing up on this list but I > suppose it's providence for two reasons: > > 1) I'm currently writing a doctoral thesis on > "abstract machines" which is more or less a > shortcut for algorithmic-based artwork, which is > another way of saying that everything Toplap is > doing is very cool and interrests me. I also met > Craig Latta last summer who went through the > whole process for me. And I'm a big fan of slub, > slab, whatever... > > 2) I've been doing what you call "livecoding" for > a little while now, not as long as most of you, > but for about two years or so. I didn't really > identify any of this practice with that term. > > It actually first began as an accident. I was > VJ'ing with prepared algorithms for a DJ-soirée > with a student of mine: we had about six > computers with as many videoprojectors covering > most of the walls. Bascially we were wallpaper, > as is often the case in these sort of settings. > About five minutes into the evening, a virus got > into the network and started fucking with the > machines. So we did as anyone would do, paniced, > ran around with-our-hair-on-fire(r), and finally > gave up. So we decided to play with it, and > eventually began rebuilding the programs from > scratch as the night went on. At the time we were > using Director, so we would start with an asFFT > skeleton and program from there. Since we didn't > really care anymore at that point, we just left > the code up on the screen, and people got into > it. That gave us the idea to turn one of the text > actors into a programming console, stick it on > the stage, and with a key combination run it with > the "do" function in Lingo. > > My stuents also mentioned last year how some of > my classes are a bit like a performance, so we > went with that idea and did a few semi-public > livecoding sessions at the end of one of our > workshops. > > Nowadays, I usually do this as a part of a > presentation, where I begin or end it with a > performance. But come this december I'll be doing > a livecoding workshop in Mulhouse -- again as a > VJ'ing mechanism. Thanks to a recent post on the > Processing forum by Flo, I'll be using > Processing. We haven't figured out yet what to > use for the sound. I don't have the years of > experience coding Processing as I do with other > environments, so it'll probably be a learning > experience for myself as much as for the > participants. > -- > /* > > // Douglas Edric Stanley > <douglas_at_abstractmachine.net> > > // Artiste > http://www.abstractmachine.net > > // Professeur d'Arts numeriques, L'école supérieure d'art > d'Aix-en-provence > http://www.ecole-art-aix.fr/ > > // Chercheur, Laboratoire Esthétique de l'interactivité, Université de > Paris 8 > http://www.ciren.org > > */ >Received on Tue Apr 18 2006 - 09:29:31 BST
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