Re: [livecode] sonar etc

From: Tom Betts <tom_at_nullpointer.co.uk>
Date: Fri, 1 Jul 2005 13:11:03 +0100

i want to see a coding environment that is intuitive to a user AND to an
audience.

Tom
---------------------------------------------
http://www.nullpointer.co.uk
http://www.r4nd.org
http://www.q-q-q.net
----- Original Message -----
From: "Dave Griffiths" <dave_at_pawfal.org>
To: <livecode_at_slab.org>
Cc: <livecode_at_slab.org>
Sent: Friday, July 01, 2005 1:00 PM
Subject: Re: [livecode] sonar etc


> Hi to all, this is my first post here. I witnessed the slub+nebogeo
> live-coding performance at sonar and, honestly, it was the most
> interesting thing I saw during the festival (I only attended the day
> events though).

Many thanks Sam! I wish I had seen more of sonar, maybe next year...

> I understand your previous comments about code obfuscation, but I also
> agree with Dave's early comment about coding from scratch to let the
> audience grasp what it's all about. I don't necessarily mean you
> should write the synthesis engine on-stage, but I think that some
> scripts from scratch would help in this direction.
>
> Still, I don't think the point is that everyone should "understand"
> the code as programmers, but instead realize that you are indeed
> coding live. I wonder if part of the audience just though it was
> merely a conceptual thing to project the text screens...

I agree that understanding every line of the code is not important (I
can't understand a line of perl, but alex's performances are facinating to
me).

I think my problem with obfuscation is that it could lead to a kind of
elitism, and mean that we play only for an initiate in-crowd. So I don't
think things should be dumbed down, but I personally don't like things to
be unnecessarily complicated in this way.

cheers,

dave
Received on Fri Jul 01 2005 - 12:12:37 BST

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