ClickNilson: Difference between revisions
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http://www.geocities.com/clicknilson/nilson-malmoe.gif | http://www.geocities.com/clicknilson/nilson-malmoe.gif | ||
Click Nilson emerged from the Swedish algorythmic music scene in the mid 1970s with his groundbreaking piece "An Instructional Game for 1 to many musicians". This piece, whilst entirely unrealiant on digital technologies, formed a key part of the techniques - along with other pioneering artists such as Sol Lewitt and Brian Eno - that formed the basis of what has today become th production of software in a live performative context - ie, livecoding. | Click Nilson emerged from the Swedish algorythmic music scene in the mid 1970s with his groundbreaking piece "[[Click_Nilson's_text_piece|An Instructional Game for 1 to many musicians]]". This piece, whilst entirely unrealiant on digital technologies, formed a key part of the techniques - along with other pioneering artists such as Sol Lewitt and Brian Eno - that formed the basis of what has today become th production of software in a live performative context - ie, livecoding. | ||
http://www.geocities.com/clicknilson/score.jpg | http://www.geocities.com/clicknilson/score.jpg | ||
http://www.geocities.com/clicknilson/index.html | http://www.geocities.com/clicknilson/index.html |
Revision as of 22:06, 14 September 2005
http://www.geocities.com/clicknilson/nilson-malmoe.gif
Click Nilson emerged from the Swedish algorythmic music scene in the mid 1970s with his groundbreaking piece "An Instructional Game for 1 to many musicians". This piece, whilst entirely unrealiant on digital technologies, formed a key part of the techniques - along with other pioneering artists such as Sol Lewitt and Brian Eno - that formed the basis of what has today become th production of software in a live performative context - ie, livecoding.