Kassen <signal.automatique_at_gmail.com> 23 July 2010 17:07
To: livecode_at_toplap.org
On 23 July 2010 00:42, Laurens van der Wee <l.vanderwee_at_gmail.com> wrote:
> Let's try that.
Great.
> I've been involved in Marcel's thing a couple of times and I feel that
it's an excellent approach with one major drawback: if you don't do it very
often, it's seductive to prepare and perform, hoping that you'll be better,
rather than compete. So a (beforehand unknown) subject might force you to be
really creative.
Quite so... and preparing a "routine" (to borrow from turntablism) has the
issue of there being a possibility that you do very badly if you somehow get
knocked out of your plan.
> Although I'd be more interested in the more abstract categories of the
Pictionary game: to sonify 'American Civil War' or 'democracy' seem to be
more interesting than 'car' or 'computer'.
"war" seems like a hard enough thing. "revolution" might be fun too.
> Secondly, and I'm not sure what to think of that, the audience will have a
different frame of reference. They will judge you differently, since they
have for sure a frame of reference.
Yes, and this will also allow for more audience participation and perhaps
highlight the advantages of livecoding as a versatile and improvised way of
generating sound. With this game a program like Ableton would have little
chance of competing.
> Lastly, normally you really have to have the same tools, preparing
subpatchers or equivalents are not allowed, all from scratch. In this case
though, that might also become less important, especially since your not
limiting yourself anymore to programming (environments).
I agree, and that rule had issues anyway. It's hard to say what a "prepared
sub-patch" is when we have a group of people that tend to use open source
systems and contribute to those (which is without going into all of the
people here who just created their own system/language).
What might be a issue is variable names. If I have to sonify that civil war
and I use "musket" as a variable name somewhere that would give a lot away.
Another interesting aspect is that with this game element it might provide a
context to have livecoding on radio, or without projection as the whole game
would be played on the sound level. That holds a lot of appeal to me too. In
a way something like Guitar Hero isn't truly a "music game" as it could
theoretically be played with the sound muted.
Yours,
Kas.
Received on Fri Jul 23 2010 - 16:09:25 BST