Hi Evan,
I think doing human-programming with patch environments is especially
interesting given that the patch environments are themselves
representations of physical objects - i.e. analog synthesizers with
patch cords. So it's physical world to virtual to physical again,
forming a chain of whisper-down-the-lane representations of
representations (or, fun with semiotics). Some top-of-the-head ideas
that might be difficult but fun:
a) mapping the original item at times, rather than the virtual - for
example, a person representing a metronome rather than a metro object
b) running a second parallel human patch where the humans represent
the way the original patch might be done with analog means (which
wouldn't necessarily entail the same objects as in the Max/PD-based
human patch)
c) adding another layer of representation somehow - for example,
building an abstraction that represents a person imitating a metro,
rather using than the metro object itself.
etc...
Anyway, would be great to see video of the workshop afterwards!
Happy connecting,
-Amy
2008/8/14 evan. raskob [ lists ] <lists_at_lowfrequency.org>:
> Hey y'all
>
> I'm looking for ideas for the live-patching workshop, to be given at
> dorkcamp (http://dorkbotlondon.org/camp08/) - example PD or Max patches,
> diagrams, ideas for musical (or non-musical?) instruments are all great!
> The basic premise is - livecoding using humans and simple "actions" that
> they can perform. Sort of like PD if everyone became objects and used real
> cords as patch cords.
>
> See http://dorkbotlondon.org/wiki/index.php/Human_Patching_Live_Coding for
> some details from before - we also did this at Openlab4 earlier this year.
>
> Cheers
> Evan
>
Received on Fri Aug 15 2008 - 04:27:44 BST